Monday, January 14, 2013

Cheesemonkeys/hickey/WeschlerUncannyValley



In Cheesemonkeys, the author mainly talks about four different formal matters, left to right, top to bottom, big and small, in front of and in back of. Big and small, in front of and in back of those two contents attract me most. Big and small can make people confused with objects and people are usually surprised after they find out the result. The bird and plane example in the article interest me and leaves more space for readers to imagine. When we watch the seemingly bird from the whole poster, yes, it looks like a bird; however, after we zoom in and look again, it’s a plane or it’s not. Big and small can make people generate various opinions and ideas because different people think differently. Also, in front of and in back of is another intriguing part. Various options to determine locations of A and B can generate multiple dimensions, like second, third and even fourth dimensions. If we can reach the fourth dimensions, it can explain more situations that the third dimensions can’t tell.
Left and right, top and bottom can be applied in territory defense. In the article, the author points out that the army is able to calculate which directions the enemy will invade as long as they know the enemy will invade them in advance. “They are coming in from the left. Always, always, always, always. ” How people know the enemy invades from left not right? Why they are sure the enemy landing on the top not bottom? In addition, in my opinion, left and right and determine the hierarchy or importance just according to positions of characters on the stage. The appealing position is supposed to be in the middle instead of left or right.




In "the heresy of zone defense", I like the description of basketball shot at the beginning of the article. How the basketball play through different players, and the amazing shot Erving made finally. Erving’s shot is vivid in my mind when I read the article and I can feel I am watching the game at that time. In addition, the example of Jackson Pollock greatly relates the basketball to the art. Basketball is intriguing game. It needs rules proposed by Naismith and coaches in basketball team, which also have relationship with education and basketball programs. “We recognize that the rules that once elevated us into joy now govern us,” I totally agree this opinion. People can watch basketball games with much joy because rules make games avoid disorder. Also, people should obey rules. They both are related and separated.
“And even though basketball is not a fine art”, I disagree this opinion. Playing basketball reflects changes of body and motional actions. A basketball game is like a visual painting in our eyes. “While fine art, which began this century as a much-beloved public spectacle, has ended up where basketball began”, fine arts still has connections with basketball and daily lives. It doesn’t disappear with the appearance of the basketball. 

I don’t like the beginning of the article. The title of the article is “Why is man smiling”, but at the beginning of the article, it talks more unrelated topics, like infinite circles, dinosaur research and milk thoughts. I can’t catch any ideas about face, which makes me confused. “the character now looked too real”, actually, although the animation technology develops better, it doesn’t bring just benefits without disadvantages. Although animation technology can make vivid character, it is still worthwhile to use real actors. Too developed animation technology may bring unpleasant and unimagined oppositely outcomes.
“Our job is merely to fool the audience. Once you believe it, we’re done”, this idea evokes my curiosity. How could they fool the audience without 100 percent reality. I like the comparison of face expressions between coaching an actor and the character animators make. I also enjoy the story about the Hollywood lighting director and I like the way the author uses this story to introduce the second method of animation. Examples of nonhuman characters, Shrek and Stuart Little make me more familiar with facial animation technology. 


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